![]() ![]() Because the Plastic SCM component requires some specific Editor-side changes in order to work correctly, the Version Control package is only supported on the following minimum versions of the Editor:Ĭould you have your students who are having issues migrating their projects upgrade their Editor version to 2020.3.15f1, then re-open their projects to see if the migrate dialog pops up as expected? If that doesn't work, then I'd recommend that they re-download their project via the Hub. It's possible that this inconsistent experience is due to the Editor version being used by your students being slightly behind the minimum supported Editor versions. Hi I'm sorry that half of your students are having issues migrating their projects from Collab to Plastic. Would you mind sharing any other errors you see in your Console? Thank you so much for including your manifest! I dropped it into a new 3D project on my Windows machine running Unity 2021.2.0f1, but there were no compiler errors or warnings that got in the way of the Plastic SCM Window menu option or Editor button from appearing in the Window menu on my end. I hope that clears up any confusion about why you aren't seeing a Version Control-specific package in your manifest. This is so that the Version Control package can allow users to smoothly transition from Unity Collaborate to Plastic SCM by including the source for both. One quick aside regarding the name of the Version Control package: the Version Control package is listed as the -proxy package in the manifest. What isn't working as expected is that the Plastic SCM window menu is missing, like you mentioned and showed in your screenshot. That menu option, which is related to the legacy integration for Plastic, Perforce, and other VCS, is supposed to be grayed out when a Plastic workspace has been detected in the project and the Version Control package is installed, so it's working as expected. I'd like to clarify that the Version Control menu in the Asset Management section of the Window menu is not related to the Plastic SCM window. Can you include a screenshot of that part of your window to see if the buttons are missing there, please? My initial screenshot might not have made this clear, but in 2021.2, the Plastic SCM button (along with the Account and Cloud buttons) were moved to the top left of the Editor window. I saw in your screenshot that you looked for the Plastic SCM button in the top right of your Editor window. I'm also happy to see the rest of the feature working by I'm happy to hear that you were able to open the Plastic SCM window using the context menu in the Project Browser, and that it's finding your changes. Please let me know if you have any more questions or concerns. But reopening the Plastic SCM window should resolve any issues you run into during this process. Currently, the plugin does not always smoothly handle the flow of reconnecting to an existing Plastic workspace after logging in for the first time. plastic folder for your project and allow you to resume working in the workspace after you've logged into your existing Plastic SCM account, either via email or Unity SSO.įYI: You may need to close and reopen the Plastic SCM window from the Window menu after logging into Plastic SCM if the window asks you to create a workspace. The Version Control package will detect your existing. In the Unity Package Manager, make sure that the latest version of the Version Control package is installed.Change the Version Control mode in the the Project Settings from Plastic SCM to Visible Meta Files.To resume working with Plastic SCM in your project, please do the following: This integration is no longer supported since it's being replaced with the more robust and integrated Version Control package. It appears that you're trying to use the Legacy Plastic SCM Unity Integration via the Version Control mode in the Project Settings. Hi I'm sorry that you're running into this issue.
0 Comments
Leave a Reply. |